Title:
KF-CornerMarket
Game:
Killing Floor
Type:
Competition entry
Role:
design, models, textures
Release:
July 2009
Summary
KF-CornerMarket is an open medium-sized level shaped around a small park, featuring the adjacent streets and a part of the Corner Market. I created it for the
Killing Floor Grindhouse Mapping Contest, and it is based off many different London locations I had visited and photographed. It won the
3rd prize of the contest.
Challenges
This level was a big challenge in many ways: I had never used UnrealED before, only had a month to complete it, it was my first multiplayer level, I had never created any texture from scratch, and I was just beginning modeling with 3D Studio Max. And yet proved much easier to accomplish than I had expected.
The urgence of the situation forced me to jump in and learn the necessary skills in a rush. Tutorials helped, but mostly common sense and trial and error. I needed a lot of custom meshes and textures to make my city come to life, and distinguish the level from the stock Killing Floor ones, but thanks to the reference I had from personal photographs, I was able to reach the goals I set myself.
If you take any of the textures or models I created individually, you will certainly find flaws, but I believe I managed to create a good level in a short delay, with little knowledge of the tools at hand.
For more information, read the related
Post-Mortem.