Unreal 2.5
Killing Floor
Personal
Project
1 month
July 2009

Summary


KF-CornerMarket is an open, medium-sized level shaped around a small park, featuring the adjacent streets and the nearby market. I developed it under a month for the Killing Floor Grindhouse Mapping Contest, and it is based off many London locations I have visited. It won the 3rd prize of the contest.

Challenges


This level was a big challenge in many ways: I had never used UnrealED before, only had a month to complete it, it was my first multiplayer level, I had never created any texture from scratch, and I was just beginning to learn modeling with 3D Studio Max. It went smoother than I had expected.

The urgence of the situation forced me to jump in and learn the necessary skills in a rush. Tutorials helped, but mostly common sense and trial and error. I needed a lot of custom meshes and textures to make my city come to life, and distinguish the level from the stock Killing Floor ones, but thanks to the reference I had from personal photographs, I was able to reach the goals I set myself.

Taken individually, my custom textures and models won't impress, but for a the level that was done in a short delay and with little knowledge of the tools at hand, I believe the result is alright.
For more information, read the related Post-Mortem.

Mirrors