Title:
Mona: The Assassin
Game:
Max Payne 2
Type:
Team project
Role:
scripting, additional art
Release:
January 2009
Summary
Founded by a former Remedy Entertainment designer, Mona: The Assassin is an explosive Max Payne 2 expansion featuring 5 original, action-packed levels. It depicts Mona Sax doing what she does best, killing people for money. But when an army of mobsters assaults her hideout and forces her to flee, it gets personal and real nasty.
Challenges
I joined this project halfway through, and most of the levels' geometry was already done at the time, so it is the first time I ever had to script a level I didn't design myself. While that was challenging, the team proved to be talented level designers, serious about their work, and they taught me a lot.
Eventually, the other members of the team got jobs or lost interest in the project, and I had to complete it by myself, even though that meant not being able to polish it to the standard we envisioned. It ended up as a good pack of levels that lacks a real story to be consistent.
Exact role
I scripted the 2 first Alleyways levels, finished the geometry and scripted the Asylum, and helped complete the last of the Alleyways. I also took care of wraping up the project, including trailer, website, menus, etc.