Title:
The Big Reveal
Game:
Max Payne 2
Type:
Personal project
Role:
design, art, scripting
Release:
September 2004
Summary
"The Big Reveal", a campaign of 6 levels, sins by its sober level-design, its poor use of Max Payne 2's physics engine, and numerous English mistakes. Still, there has been some positive comments about the gameplay, that's why, out of nostalgia, I keep it online for the curious ones.